As a contract environment artist at Sunblink, I worked on a variety of different props for different areas and needs. Utilizing concept art, assets were taken through the low to high process and textured in Substance Painter with an established pipeline.
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Assets created ranged from foliage utilized in different biomes, pickups acquired by the player, interactable machines, etc.
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Art Direction - Brandon Morris
Final foliage polish - Brandon Morris
Concept - Megan Crisp & Fro
Final Lighting - Andy Meier
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https://www.hellokittyislandadventure.com/
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